Quantcast

Glass Works vote on hold

A decision on how the Guilderland Town Board will proceed with the proposed Glass Works Village has been tabled until its Tuesday, Nov. 18, meeting.

A public hearing was held Thursday, Nov. 6, to discuss adopting a local law to rezone a more than 57-acre parcel of land near the Guilderland Library to a Planned Unit Development, and stakeholders voiced concerns about the dissemination of information and the scope of the project.

The village will include 1,400 parking spaces, 310 residential units and 195,000 square feet dedicated to retail and non-retail professional developments.

Town Supervisor Ken Runion said a good deal of information came out of the meeting, and he wants to give all the parties involved a chance to distill what they heard.

Jim Schultz, a representative for Atlantic-Pacific properties, addressed concerns about a road that would connect the development to the Guilderland Public Library, an issue that has dominated conversation about the development for months.

"[The legislation] is designed to be a flexible document," Schultz said. "If Village Road was to be constructed, it would not be done for a minimum of two years."

Robert Ganz, a member of the library's board of trustees, has been a critic of a connector road running behind the library because, he said, the noise would be distracting to those using the children's reading room in addition to other aesthetic concerns.

Ganz at one point asked the town to consider building a one-lane road behind the library instead, if no other solution could be found.

However, based on recommendations from the Planning Board and the highway supervisor, Runion said, if a connector road was to be built, "it has to be two-way."

Runion suggested that the library, along with the adjacent property owners, discuss ways to improve Mercy Care Lane, which could eliminate the need for a connector road.

0
Vote on this Story by clicking on the Icon

Comments

Use the comment form below to begin a discussion about this content.

Sign in to comment